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Levels, coins and power-ups
Each game gives XP and coins. XP opens new worlds; coins buy power-ups.
XP and levels
Every game gives XP: 1.5 times more in Time Attack and Reverse, twice as much in the Daily Challenge. Each level needs a little more XP than the last.
Worlds
Food is open from the start; Toys opens at level 3, Fruits at 5, Animals at 7, Ocean at 9, Transport at 11. A locked world says at which level it opens.
Coins
A game pays half your score in coins. More coins come from the Daily Challenge, new levels, mastered worlds, missions and badges. At game over, a video can Double your reward.
The power-up shop
Hint for 20 coins, Freeze for 30, Second Chance for 50. You start with 50 coins, three Hints, one Freeze and one Second Chance.
Missions and badges
Three missions a day, such as Use a hint, pay coins when done. Twelve badges, 25 coins each, are listed in Scores under Badges.
